If you follow this plan in subsequent games and don’t obtain a win over your opponent, contact me or comment below over the alleged game. I will gladly examine it with you.
Jeremy Silman (inspired by Steinitz) advises the scientific composition of a plan for an enhancement of position:
- Conduct a reconnaissance (survey of the board) for imbalances.
- Exploit the side with positive (favorable) imbalances. Visualize the future position there.
- Discover the candidate moves leading to said vision.
- Calculate the best move (or combination, i.e. order of moves). The definition of the best move is one that yields the clearest advantage: more positive imbalances.
Note that after a move has occurred, the imbalances have changed and the process must be repeated.
An enhancement of position is the ideal to be aimed at. Not only does it encourage opportunities for more positive imbalances, but more importantly, restricts your opponent binding him to an unfavorable style of play.
The former is seemingly circular. Taking advantages of imbalances leads to an improvement of position, which allows possibilities for more positive imbalances…which allows for even more improvement of position.
But really, at some point there’s no more imbalances to take advantage of because you’ve enhanced your position so much, you have complete control over the board. Your opponent sees no way out. At this point checkmate (or at least a large material gain) is clearly and certainly possible.
If it’s certain, it’s a law. Dropping a ball certainly leads to an impact with the surface below (the law of gravity). A nudge will certainly cause a to move (the law of motion). Following this plan will certainly lead to checkmate of, or a huge advantage over, an opponent.
This law will remain nameless.
Reconnaissance of the Battlefield: SPSMCDI
A reconnaissance is a careful and thorough investigation of foreign land. The board will be considered foreign and hostile until surrender of the enemy forces occurs. Here is a list with brief ideas of the factors that define such hostility:
- Superior minor piece. Dominance of the knight over the enemy bishop or vice versa.
- Pawn structure (BIPD). A lookout for Backward, Isolated, Passed, and Doubled pawns.
- Space. Opening of squares for our pieces.
- Material. Strength in numbers (but not always).
- Control over key files, ranks, diagonals. Although a player may only have a few squares for each piece, it is acceptable provided each piece has a good square. – Yasser Seirawan, Grandmaster
- Development. When every piece is involved, more squares are controlled.
- Initiative. Cause your opponent to react to your plan, abandoning theirs.
Particular discussions of such factors walk us through the forthcoming steps (exploitation of a side, discovery of the exploiting moves, and calculation of said moves).